VertexLitGeneric { "$basetexture" "models\weapons\v_models\hands\v_hands" "$bumpmap" "models\weapons\v_models\hands\v_hands_normal" "$phong" "1" "$phongboost" "1" "$phongfresnelranges" "[1 1 1]" "$phongexponent" "20" "$phongalbedotint" "1" }